Memory
—
—
CPU usage
—
System CPU load
TPS
—
Ticks per second · 20.00 is ideal
Players
—
Online players
Loaded worlds
| World | Path | Players | Chunks | Entities |
|---|
Server health
TPS—
Uptime—
Loaded chunks—
Entities—
JVM heap
—
—
Runtime
Java heap committed—
Network interfaces up—
Chat messages seen—
Max players—